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Class: RenderableManager

Creates and updates renderable components.

Constructors

Constructor

new RenderableManager(): RenderableManager;

Returns

RenderableManager

Methods

Create()

static Create(entity, isSkinnedMesh?): Promise<boolean>;

Creates a renderable component on an entity.

Parameters

ParameterTypeDescription
entitynumberThe Entity to update.
isSkinnedMesh?booleanWhether the renderable should be created as a skinned mesh. Defaults to false. Blend shapes only work when this is true.

Returns

Promise<boolean>

A promise that resolves to true if the renderable component was created, or false otherwise.


Destroy()

static Destroy(entity): Promise<boolean>;

Removes a renderable component from an entity.

Parameters

ParameterTypeDescription
entitynumberThe Entity to update.

Returns

Promise<boolean>

A promise that resolves to true if the renderable component was removed, or false otherwise.


HasComponent()

static HasComponent(entity): Promise<boolean>;

Checks whether an entity has a renderable component.

Parameters

ParameterTypeDescription
entitynumberThe Entity to inspect.

Returns

Promise<boolean>

A promise that resolves to true if the entity has a renderable component, or false otherwise.


SetEnabled()

static SetEnabled(entity, enabled): Promise<void>;

Sets whether a renderable component is enabled.

Parameters

ParameterTypeDescription
entitynumberThe Entity to update.
enabledbooleanWhether the renderable component is enabled.

Returns

Promise<void>

A promise that resolves when the enabled state has been changed.


GetEnabled()

static GetEnabled(entity): Promise<boolean>;

Gets whether a renderable component is enabled.

Parameters

ParameterTypeDescription
entitynumberThe Entity to inspect.

Returns

Promise<boolean>

A promise that resolves to true if the renderable component is enabled, or false otherwise.


SetMesh()

static SetMesh(entity, mesh): Promise<void>;

Sets the mesh of a renderable component.

Parameters

ParameterTypeDescription
entitynumberThe Entity to update.
meshnumberThe Mesh to assign.

Returns

Promise<void>

A promise that resolves when the mesh has been changed.


GetMesh()

static GetMesh(entity): Promise<number>;

Gets the mesh of a renderable component.

Parameters

ParameterTypeDescription
entitynumberThe Entity to inspect.

Returns

Promise<number>

A promise that resolves to the assigned Mesh.


SetBlendShapeWeight()

static SetBlendShapeWeight(
entity,
index,
weight): Promise<void>;

Sets the weight of a blend shape.

Parameters

ParameterTypeDescription
entitynumberThe Entity to update.
indexnumberThe blend shape index.
weightnumberThe blend shape weight in the range [0.0, 1.0].

Returns

Promise<void>

A promise that resolves when the blend shape weight has been changed.


GetBlendShapeWeight()

static GetBlendShapeWeight(entity, index): Promise<number>;

Gets the weight of a blend shape.

Parameters

ParameterTypeDescription
entitynumberThe Entity to inspect.
indexnumberThe blend shape index.

Returns

Promise<number>

A promise that resolves to the blend shape weight.


SetMaterial()

static SetMaterial(
entity,
material,
index?): Promise<void>;

Sets the material of a renderable component.

Parameters

ParameterTypeDescription
entitynumberThe Entity to update.
materialnumberThe Material to assign.
index?numberThe material index. Defaults to 0.

Returns

Promise<void>

A promise that resolves when the material has been changed.


GetMaterial()

static GetMaterial(entity, index?): Promise<number>;

Gets the material of a renderable component.

Parameters

ParameterTypeDescription
entitynumberThe Entity to inspect.
index?numberThe material index. Defaults to 0.

Returns

Promise<number>

A promise that resolves to the assigned Material.


SetReceiveShadows()

static SetReceiveShadows(entity, receive): Promise<void>;

Sets whether a renderable component receives shadows.

Parameters

ParameterTypeDescription
entitynumberThe Entity to update.
receivebooleanWhether the renderable component receives shadows.

Returns

Promise<void>

A promise that resolves when the receive-shadows setting has been changed.


GetReceiveShadows()

static GetReceiveShadows(entity): Promise<boolean>;

Gets whether a renderable component receives shadows.

Parameters

ParameterTypeDescription
entitynumberThe Entity to inspect.

Returns

Promise<boolean>

A promise that resolves to true if the renderable component receives shadows, or false otherwise.


SetShadowMode()

static SetShadowMode(entity, shadowMode): Promise<void>;

Sets the shadow casting mode of a renderable component.

Parameters

ParameterTypeDescription
entitynumberThe Entity to update.
shadowModeShadowCastingModeThe shadow casting mode to assign.

Returns

Promise<void>

A promise that resolves when the shadow casting mode has been changed.


GetShadowMode()

static GetShadowMode(entity): Promise<ShadowCastingMode>;

Gets the shadow casting mode of a renderable component.

Parameters

ParameterTypeDescription
entitynumberThe Entity to inspect.

Returns

Promise<ShadowCastingMode>

A promise that resolves to the shadow casting mode.