📄️ Project Lifecycle
Project lifecycle defines the execution stages of a runtime experience: initialization, setup, entry placement, continuous updates, and session scoping.
📄️ Entities and Transforms
Entities and transforms define the structural model of the runtime scene.
📄️ Rendering
Rendering defines visible scene output, including geometry, materials, textures, rendered views, lighting, and environment state.
📄️ Physics and Interaction
Physics and interaction define dynamic motion, collision boundaries, contact events, and direct user manipulation.
📄️ Users and Input
Users and input define user presence, tracked anchors, locomotion state, and device-driven control signals.
📄️ Networking
Networking defines how runtime state is shared across multiple clients in the same session.
📄️ Assets and Data
Assets and data define the serialized content model used by runtime systems and tooling.