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Scene Graph

The Scene Graph displays the entity hierarchy for the current project.

What You Can Do​

  • Select an entity
  • Expand and collapse child nodes
  • Create a new child entity
  • Delete an entity
  • Drag entities to reparent them
  • Drag prefabs into the scene root

Selection and Hierarchy​

When you select an entity in the Scene Graph, the Inspector updates to show that entity's properties and components. Parent nodes also auto-expand when the selected entity is nested under them.

Drag and Drop Rules​

The editor prevents invalid reparenting:

  • you cannot parent an entity to itself
  • you cannot parent an entity to its own descendant
  • you cannot perform a no-op reparent to the same parent

This helps preserve a valid hierarchy while still allowing quick scene restructuring.