Scene Graph
The Scene Graph displays the entity hierarchy for the current project.
What You Can Do
- Select an entity
- Expand and collapse child nodes
- Create a new child entity
- Delete an entity
- Drag entities to reparent them
- Drag prefabs into the scene root
Selection and Hierarchy
When you select an entity in the Scene Graph, the Inspector updates to show that entity's properties and components. Parent nodes also auto-expand when the selected entity is nested under them.
Drag and Drop Rules
The editor prevents invalid reparenting:
- you cannot parent an entity to itself
- you cannot parent an entity to its own descendant
- you cannot perform a no-op reparent to the same parent
This helps preserve a valid hierarchy while still allowing quick scene restructuring.