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Studio Workflows

This section describes the common end-to-end path through Project Studio.

Basic Creation Workflow

  1. Create a new project or open an existing one.
  2. Use the Scene Graph to create and organize entities.
  3. Use the Viewport to position and inspect scene content.
  4. Use the Inspector to edit properties and add components.
  5. Use the File System to import or organize project assets.
  6. Use Asset Preview to inspect imported materials, textures, meshes, or prefabs.
  7. Open Project Settings to review metadata and world settings.
  8. Save the project.
  9. Build the project.
  10. Publish a versioned build.

Useful Shortcuts

  • Cmd/Ctrl + S: save
  • Cmd/Ctrl + Z: undo
  • Cmd/Ctrl + Shift + Z: redo
  • Cmd/Ctrl + N: new entity
  • Cmd/Ctrl + Backspace: delete selected entity
  • W, E, R: transform tools
  • Shift + Space: switch gizmo

Tool Menu Actions

The Tools menu also exposes:

  • API Documentation
  • Open VS Code

That makes it easy to move between editing in Hub and editing project files directly in code.