Studio Workflows
This section describes the common end-to-end path through Project Studio.
Basic Creation Workflow
- Create a new project or open an existing one.
- Use the Scene Graph to create and organize entities.
- Use the Viewport to position and inspect scene content.
- Use the Inspector to edit properties and add components.
- Use the File System to import or organize project assets.
- Use Asset Preview to inspect imported materials, textures, meshes, or prefabs.
- Open Project Settings to review metadata and world settings.
- Save the project.
- Build the project.
- Publish a versioned build.
Useful Shortcuts
Cmd/Ctrl + S: saveCmd/Ctrl + Z: undoCmd/Ctrl + Shift + Z: redoCmd/Ctrl + N: new entityCmd/Ctrl + Backspace: delete selected entityW,E,R: transform toolsShift + Space: switch gizmo
Tool Menu Actions
The Tools menu also exposes:
- API Documentation
- Open VS Code
That makes it easy to move between editing in Hub and editing project files directly in code.